Noxeldor 'Nox' Thalesis

Born Noxeldor Thalesis in The Reaching Woods Nox is the youngest of her siblings who all showed skill and aptitude in their fields at a young age. The eldest, a brother named Arnor, always at one with nature, always seemed to be destined become the Druidic head of the elven sect looking after their woodland home- a goal which he achieved some 50 years previously. Sister Fraylar was always serious, strong and has a head for tactics leading her fate heading up the The Reaching Woods elven military with her father. Soonar, the second sister, early on showed an aptitude for study and followed in her mother’s footsteps as head of the evocation magic school.

Trying her hand at everything, Nox never really excelled at anything. She slowly became a decent finesse fighter born of her tendency to get into plenty of scrapes by rubbing people up the wrong way with a big ego and sense of self confidence. She was convinced of her own invincibly, thinking nothing would kill her before she’d fore-filled some destiny or calling like her brother and sisters. A needed to prove she was as good as her siblings caused her to get into all sorts of situations she shouldn’t have been involved in fine tuning her fighting skills and learning to talk her way of out things.

Worried of his granddaughters penchant for getting into trouble, Nox’s Grandmother began to train her in the ways of the Eldritch Knight hoping to teach her some survival skills, Nox however was more interested in leaning the showy explosive spells.

After learning a few spells and reading stories of heroes Nox decided her destiny was to become a hero. She adopted a ‘super hero’ persona Solar Flair (an oppose to the dark of Nox) and began fighting crime and attempting to help people. In the outskirts of The Reaching Woods Nox came across a phase spider getting too close to the town of Badusk. Defeating the spider, Nox had- unknown to her- foiled the plans of a crime gang making lifelong enemies.

Nox did none of these things alone, however. As a child she befriended a human boy Joe, whom she later married. Together they dreamed of and made plans of their destiny to become champions of the people. Nox being the fighter, Joe was clever and spent his time learning magic to back Nox up, weather it be getting her through challenges to a big fight or helping clear up the damage caused by their battles. They were a perfect balance. He did know his fair share of combat and Dark Shadow was never far from Solar Flair. Dreaming big they made plans to buy a boat and sail the world trying to become the best hero’s to walk the land.

They traveled the land of feyrun together for years, adventuring, having fun, trying be the ultimate power couple. They cared more for fun and adventure rather than money, hardly ever accepting payment for jobs- especially when it involved rescuing people.

Joe, however, was human. Having survived many near misses with Nox in their adventuring days, at the age of 59 he was struggling and couldn’t really take the fast paced adventuring life. They settled down in Scornubel, Nox carrying on her superhero persona around the local area, Joe began to collect all his magic spells in a book in the hope that Nox would one day be able to utilise them and balance herself without him. Joe died at the age of 92 leaving Nox heartbroken. She lived a quiet life alone for a few years, spending a lot of time attempting Magic way beyond her skill to bring Joe back. Casting a powerful ritual spell, Nox’s magic backfired leaving her weak, cursed and knocking back her years of fighter training. She began to retrain her fighting skills more for something to do than anything else but although she kept Joe’s book of spells she stopped doing magic altogether.

A friend persuaded her Joe wouldn’t want her to live alone, cursed and sad, so Nox vowed to herself she would carry on perusing her and Joe’s joint dream of sailing the world and becoming the best and overcoming the curse upon her, so Solar Flair lived on without her partner. Most of Joe’s ashes were scattered in the Reaching Wood but Nox keeps a small waterproofed tin to one day scatter off the bow of a ship in the ..... sea.

Although she did a lot of good in her local area- developing a soft spot for halflings, gnomes and humans who particularly supported her and asked for her help as her elven skills were superior to the townsfolk and traders she helped- grief caused her to be more reckless than usual and she caused a lot of collateral damage. Without Joe to help clean up and sweet talk afterwards, her recklessness began annoying the local higher ups more and more. Accidentally trashing a local house of worship fending off an air elemental, she was offended that she was ‘told off’ instead of praised she decided to take her skills on the road rather than face the scorn of the local law keepers.

Touring up and down the kingdom and engaging in what can only be described as ‘vigilante justice’ Nox took on any job not caring if she was payed or not- or hurt- as long as her name as a hero spread far and wide. Her disregard for the consequences of her actions led her to have some powerful enemies that she was too arrogant to realise, fighting off easily the odd assassin sent after her. Until one day she rescued the Dwarven king Hrøthgar from an tribe of Durigaurd holding him for ransom. The durigaurd were numerous and strong and kept sending people after Nox relentlessly almost succeeding in taking her more than once.

Nox realised she was paying the price for the fame and kudos she coveted. She went back to using her given name, grew out her purple hair and began wearing the muted autumn colours of her tribe- what she did the years following Joe’s death- almost unrecognisable from the super hero she had created. Seeing for the first time since she lost Joe she needed help- but not wanting to turn away from her and Joe’s dreams- she decided to find a band of adventures to join and continue her life pursuing heroism.